Loading system evidence
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Build Scout One part by part, then teach it to see, move and decide. Hold each component in 3D, power it, break it safely, and bolt it together.
Your first robot, one part at a time. Start at the motor.
A robot that can move is still blind. Now it learns to feel the world.
Turn sensor numbers into decisions. Blocks first, then real code.
How two wheel speeds become every move a robot can make.
Why timed commands drift — and how feedback fixes them.
How a robot estimates where it is — and why it drifts.
A robot isn't one giant program. Nodes, topics, services, actions.
Links, joints, URDF, transforms — the robot's body in software.
Make Scout One drive a warehouse on its own.
Camera data into useful robot information.
Build and control a robotic arm; pick and place.
State machines and behaviour trees for real decisions.
Where learned systems help — and where they must not override safety.
Real integration failures — collect evidence, isolate, repair, verify.
Same Scout One build-then-program shape, different medium. Mobile Robots stays the entry point.