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Curriculum
Each session ends in a scored challenge. Since nothing physical goes home, the challenge and class leaderboard carry the motivation a finished robot would otherwise carry.
Grades 3–5 · 40-minute sessions
Block coding only
| # | Session | What they build | Concept | Challenge |
|---|---|---|---|---|
| 1 | First Steps | Drive forward, turn, and stop on a grid | Instructions run in order | Reach the flag in any number of moves |
| 2 | Exact Moves | Drive a set path with counted steps and turns | Precision and measurement | Reach the flag in exactly 8 moves |
| 3 | Repeat Yourself | Drive a square using a loop instead of repeated blocks | Loops | Draw a square with 4 blocks or fewer |
| 4 | Robot Senses | Read the distance sensor and display the number | Sensors produce numbers | Stop exactly one square from the wall |
| 5 | If This Then That | Stop automatically when a wall is detected | Conditions | Cross the room without crashing |
| 6 | Light Seeker | Turn toward the brightest point in the world | Sensor-driven decisions | Find the light in under 15 seconds |
| 7 | The Maze | Follow a wall to escape a simple maze | Combining loops and conditions | Escape maze 1 without touching a wall |
| 8 | Colour Sorter | Detect coloured blocks and sort them into zones | Comparison and sorting | Sort 6 blocks correctly |
| 9 | Robot Arm | Control a simulated arm to lift and place a block | Multiple actuators | Stack 3 blocks |
| 10 | Obstacle Course | Navigate a course with walls, gaps and targets | Planning a sequence | Complete the course, any time |
| 11 | Build Your Own | Design a level and a robot to solve it | Design and iteration | Another pair solves your level |
| 12 | Tournament | Live class tournament projected on screen | Communication and performance | Best time on the final course |
Grades 6–8 · 45–50 minute sessions
Blocks 1–4, mixed 5–8, text encouraged 9–12 but never required
| # | Session | What they build | Concept | Challenge |
|---|---|---|---|---|
| 1 | Rapid Recap | Reaction-timer and a scored driving warm-up | Variables and timing | Fastest clean lap |
| 2 | Reading the World | Log distance, light and tilt values to a live chart | Sensors output data | Identify the hidden object by its readings |
| 3 | Thresholds | Auto-brake that calibrates to its surroundings | If/else and tuning | Stop within 2cm of the wall, 5 runs in a row |
| 4 | Data Logger | Record a run and plot the path afterwards | Data and interpretation | Explain what your chart shows |
| 5 | Zones | Tiered alarm with near, mid and far responses | Nested conditions | Correct response in all 3 zones |
| 6 | Radar Sweep | Sweep a sensor and map the room to a display | Combining components | Map the room in under 30 seconds |
| 7 | Drive Base | Calibrate straight-line driving and precise turns | Calibration | Drive a 4m square, finish where you started |
| 8 | Obstacle Avoider | Autonomous navigation through a scattered field | Sensing while moving | Cross the field with zero collisions |
| 9 | Line Follower | Two-sensor line following with speed control | Feedback control | Fastest clean lap of the track |
| 10 | Robot Arm | Sequenced pick and place with a two-joint arm | Multi-actuator coordination | Move 5 blocks in 90 seconds |
| 11 | Challenge Build | Open brief with stated constraints | Design under constraint | Meet the brief within the limits |
| 12 | Tournament | Judged final run with parents watching | Presentation | Championship course |